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Resistance 2: imminente il rilascio della patch 1.40

Console tribe news - Resistance 2: imminente il rilascio della patch 1.40

di: JINENJI

I numerosi bug presenti in Resistance 2 sono ormai sotto gli occhi di tutti, screditando così un titolo che non lo merita. Fortunatamente la casa sviluppatrice ha da poco annunciato il rilascio della patch 1.40, che andrà a correggere numerosi errori, tra cui l’inspiegabile ritorno da parte di numerosi utenti al primo livello multiplayer. La patch sarà retroattiva, quindi vi farà tornare come per magia al livello che meritate secondo i punti accumulati fino all’attivazione dell’update; lo stesso dicasi per i trofei che non venivano sbloccati a causa dei bug. La release è stata fissata per Lunedì 26 Gennaio.

Multiplayer Progression
Some people have seen their competitive and/or cooperative characters reset to level 1. For several of those cases, this patch will not only bring back all the XP, stats, and attributes that you’ve lost, but it will also add to your character profile the XP/stats/attributes that you’ve earned since those levels were reset. For example, say you were a level 20 medic and after being reset to level 1, and you earned 5,000 XP. Thanks to the patch, you’ll return a level 20 medic and that 5,000 XP will be added to your profile.
This patch will also correct some medal and trophy issues, including the “Killing Machine” trophy (if you’ve already accumulated 10,000 kills but haven’t received this trophy, it’ll pop up as soon as you download the patch).
Here are some additional patch 1.40 details:
Trophy/Medal/Ribbons
“Salute Me” trophy is not awarded until player reaches level 31 (Lieutenant)
“Berserker” trophy can be collected during non-ranked games
“Survivor” medal can be collected in cooperative games
“Sure Shot” ribbon is awarded if player has accuracy of exactly 50%
Clans
Added clan support for viewing members, sending invites, and setting up clan tags
Default clan region is now USA
Match Balancing
Unbalanced ranked games are cancelled in staging before the game is started
Parties are prevented from matchmaking into free-for-all Deathmatch games
Competitive
Loadouts can be disabled in the “Create Game” screen in competitive games
Balanced the chance of dropping large ammo pickups in competitive games
Core Control scoreboard displays “Kills”
Improved scoreboard formatting
Cooperative
Balanced the amount of XP gained by the Medic class in cooperative games
Stalker movement enabled in cooperative games
Small ammo pickups don’t give LAARK ammo in cooperative games
Weapons/Gameplay
Splash damage on Pulse Cannon can damage the player firing it
Rossmore reticule better reflects its accuracy
Fire is easier to shake off
Players cannot swap weapons in the middle of a melee attack
Miscellaneous
Localized text updates
Network message optimizations
EULA displays the correct language text for Norwegian, Finnish, Swedish and Danish