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Guerrilla Games: Per Killzone 2 abbiamo spinto molto l’hardware PS3

Console tribe news - Guerrilla Games: Per Killzone 2 abbiamo spinto molto l'hardware PS3

di: al85ex

Un sviluppatore del team Guerrilla Games ha rivelato a BBC che il titolo in uscita fra 7 giorni e in esclusiva per PlayStation3 Killzone 2, ha messo a dura prova l’hardware Sony spingendolo quasi al massimo. Inoltre lo stesso portavoce ha rivelato spezzando una lancia a favore del monolite nero che non è assolutamente difficile sviluppare giochi su PlayStation3 rispetto alle altre console. Di seguito l’intervista ufficiale con tutti i dettagli in lingua inglese:

Mr Hulst insists that the game has surpassed that vision in some places.

“We’ve delivered in most areas on the vision we set out. We have pushed the machine hard. The vision was about the graphical fidelity we were creating, and the other thing was the intensity and chaos around the player – there’s plenty of that in that game.”

The game certainly stands shoulder to shoulder with some of the most graphically rich titles released on any gaming platform. It also boasts 7.1 surround sound, making the most of its atmospheric audio design.

He adds: “If you analyse down to the nitty gritty, there are some areas to improve.

“But in some areas we have pushed it further; the weapons look better in game than they do in the target trailer, for example.”

Guerrilla has had the PlayStation 3 hardware longer than most and claims, contrary to popular belief, that the machine is not harder or more difficult to develop on than other consoles.

Killzone 2 is set in the future and pits humans against the Helghast

“I’m surprised by how much room our technology producers have squeezed out of it. We were reviewing some levels and thought that 40 or maybe 50 dynamic lighting elements were possible in one particular level at a time.