EA cancella Tiberium
Console tribe news - EA cancella Tiberium
di: Mariano "TylerDurden" AdamoEletronic Arts è famosa per la mole di titoli che riesce a sfornare anno dopo anno. Stavolta sembra che debba rinunciare allo sviluppo di un titolo. Il gioco in questione è Tiberium, uno sparatutto in prima persona dalle ambientazioni futuristiche.
Le ragioni che hanno portato alla cancellazione del titolo sono molteplici. Sembrerebbe infatti che non solo alcuni degli sviluppatori più importanti abbiano rinunciato al progetto, ma anche la stessa EA si sia mossa in tal senso. Stando ad alcune dichiarazioni rilasciate dalla software house, infatti il gioco non sembrava rispecchiare lo standard qualitativo voluto.
Ecco le dichiarazioni da parte del personale EA:
It is with a heavy heart that I announce an end to all work on Tiberium effective immediately. I’ve consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality.
The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn’t coming together well enough to meet our own quality expectations as well as those of our consumers.
Unfortunately, this action will result in several individuals on the team being released. We will make every effort to place affected individuals on projects within the studio ? and where that isn’t possible, to connect them with opportunities in other teams at EA.
This is the right move for the studio and the company, but it’s particularly hard for me because of the impact it will have on our people. Many individuals contributed their time and talents to this game. I spent time in the trenches with them and I was continually impressed by their work.
Moving forward, we need to make sure this doesn’t happen again. I believe we are already doing a better job of engineering success in from the start. The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly.
We will strive to live up to our values: To make great games, treat people right, keep our commitments, and grow our business.