Disponibile la nuova patch per Team Fortress 2

Console tribe news - Disponibile la nuova patch per Team Fortress 2


Valve è lieta di annunciare il rilascio di una nuova ed indispensabile patch, per il suo Team Fortress 2. Tra i principali contenuti presenti in questa nuova release, vi segnaliamo la modalità Tournament. Di seguito la lista completa dell’aggiornamento:

Added ?Custom? tab to the server browser
* Servers can now specify metatags describing the custom rules they?ve adopted
* Players can use tag filtering to find servers running the custom rules they want to play
* Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
* UI for handling team naming, ready mode, and win results
* Disables team player limits, autobalancing, and intermission

Class balancing
* Reduced Soldier?s maximum rocket reserve ammo from 36 to 16
* Reduced Demoman?s maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman?s maximum grenade launcher reserve ammo from 40 to 24

* Added protection against voice command spamming. Dramatic reduction in teleporters needed
* Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
* Fixed ?lastdisguise? command not remembering if you were disguised as your own team
* Added ?Toggle Disguise Team? binding in Options->Keyboard to toggle the disguise team for the Spy?s PDA
* Changed PDA menus to accept keys bound to ?slot1″, ?slot2″, etc., and ?slot10″ cancels
* Fixed Spectator targetID not using team colors
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
* Fixed ?-maxplayers? on the command line not correctly setting the maxplayers value for the server
* Fixed Badlands never having Sudden Death triggered
* Fixed Engineer being able to detonate buildings that are being sapped
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out
* Fixed potential client crash for players being healed by a Medic or dispenser
* Made several improvements to server-side stat reporting (not related to individual player stats)