News

Destiny: con la prossima patch i fucili automatici verranno depotenziati

Considerati troppo potenti da Bungie con il prossimo hotfix diventeranno meno efficaci..

di: JimmyWoods

Già annunciato in precedenza diventerà realtà con la prossima patch in arrivo per Destiny, i fucili automatici saranno depotenziati perchè considerati troppo potenti da Bungie e a quanto pare anche dai giocatori stessi.

Quindi, se non lo avete già fatto, cominciate a potenziare anche le altre categorie di armi in modo da non trovarvi spiazzati.

Questo aggiornamento andrà a modificare anche altre caratteristiche del gioco, che vi riportiamo qui sotto:

General

  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes

  • Titan
  • Unbreakable: Fixed an issue with the perk granting more agility than intended
  • Warlock
  • Brimstone: Perk can now activate if player is airborne

Weapons

  • General
  • Fixed some issues related to quick weapon swapping
  • Auto Rifles
  • Base Damage decreased by 2%
  • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
  • Stability decreased by 4% – 17% (driven by stat value)
  • Hand Cannons
  • In-air accuracy now increased
  • Scout Rifles
  • Base damage increased by 6%
  • Damage vs. Combatants increased by 6% – 25% (based on tier)
  • Improved target acquisition, plus additional recoil tuning.
  • Shotguns
  • Decreased base damage at maximum range (falloff) by 20%
  • Shot Package Perk now has a slightly wider cone of fire
  • The Rangefinder and Shot Package perks are now mutually exclusive
  • Exotic Weapons
  • Vex Mythoclast
  • Base Damage decreased by 34%
  • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
  • Pocket Infinity
  • Enhanced Battery Perk has now been replaced with the Speed Reload Perk
  • Perks
  • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
  • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

  • Strikes
  • Engram rewards from strikes now appear in the post-game Activity Summary
  • Raid – Vault of Glass
  • Templar Encounter
  • Kill volume added to sniper platforms to prevent players from sitting on top of them
  • Relic is now removed and respawned if the holder leaves the playable area

Destinations

  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan