Destiny: con la prossima patch i fucili automatici verranno depotenziati
Considerati troppo potenti da Bungie con il prossimo hotfix diventeranno meno efficaci..
di: JimmyWoodsGià annunciato in precedenza diventerà realtà con la prossima patch in arrivo per Destiny, i fucili automatici saranno depotenziati perchè considerati troppo potenti da Bungie e a quanto pare anche dai giocatori stessi.
Quindi, se non lo avete già fatto, cominciate a potenziare anche le altre categorie di armi in modo da non trovarvi spiazzati.
Questo aggiornamento andrà a modificare anche altre caratteristiche del gioco, che vi riportiamo qui sotto:
General
- Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Classes
- Titan
- Unbreakable: Fixed an issue with the perk granting more agility than intended
- Warlock
- Brimstone: Perk can now activate if player is airborne
Weapons
- General
- Fixed some issues related to quick weapon swapping
- Auto Rifles
- Base Damage decreased by 2%
- Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
- Stability decreased by 4% – 17% (driven by stat value)
- Hand Cannons
- In-air accuracy now increased
- Scout Rifles
- Base damage increased by 6%
- Damage vs. Combatants increased by 6% – 25% (based on tier)
- Improved target acquisition, plus additional recoil tuning.
- Shotguns
- Decreased base damage at maximum range (falloff) by 20%
- Shot Package Perk now has a slightly wider cone of fire
- The Rangefinder and Shot Package perks are now mutually exclusive
- Exotic Weapons
- Vex Mythoclast
- Base Damage decreased by 34%
- Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
- Pocket Infinity
- Enhanced Battery Perk has now been replaced with the Speed Reload Perk
- Perks
- Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
- Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
- Strikes
- Engram rewards from strikes now appear in the post-game Activity Summary
- Raid – Vault of Glass
- Templar Encounter
- Kill volume added to sniper platforms to prevent players from sitting on top of them
- Relic is now removed and respawned if the holder leaves the playable area
Destinations
- The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan