Mario + Rabbids Kingdom Battle – Un nuovo trailer e un video diario di sviluppo

Ubisoft ha pubblicato due nuovi video di Mario + Rabbids Kingdom Battle. Il primo è un trailer che mostra il Fantasma della Bwahpera, mentre nel secondo troviamo gli sviluppatori di Ubisoft Milan parlarci delle sfide co-op e dei segreti delle Spooky Trails. Mario + Rabbids Kingdom Battle sarà disponibile dal 29 Agosto in esclusiva Nintendo Switch.

5 Commenti a “Mario + Rabbids Kingdom Battle – Un nuovo trailer e un video diario di sviluppo”

  1. Macchiaiolo on

    Altro titolo da milioni di copie.

    Dubito fortemente.

    Non che non li meriti, anzi lo aspetto con molto hype e ho già prenotato la versione da collezione, ma non è una tipologia di gioco che fa i grandi numeri.

    E' uno strategico a turni. Il massimo che potrebbe aspirare è il numero di Fire Emblem Awakening o Fates, ma non ha la stessa base installata.

    Aggiungiamo che i Rabbids non sono personaggi amatissimi globalmente e dopo tanti anni stanno soffrendo di molta stanchezza.

    Io spero che faccia numeri sufficienti a giustificare questa collaborazione e spingere a farne altre. Nintendo Switch ha un disperato bisogno di terze parti dedicate, come questo.

  2. Seba on

    In giro per il web sono tutti hyppati a manetta.

    – Mario + Rabbids’ local co-op mode ups the squad size to four and lets two players take on a series of increasingly difficult challenge battles

    – The bulk of the game sees you choosing a three-person squad (always Mario with two others)

    – Take them into cordoned-off combat zones, then use a combination of movement, stat-heavy combat and special abilities to fight off an opposing force

    – There doesn’t appear to be any ability to revive a downed squadmate

    – The game’s combat areas aren’t just disconnected maps, but part of distinct worlds

    – Areas include a lush garden, an ice-covered desert, a ghostly-themed area, and a volcano’s innards

    – Each combat area has a single, seamless set of challenges

    – Combat missions with different objectives

    – Missions include defeating whole enemy forces, or reaching an end-zone

    – Game has puzzle areas that require no combat

    – Boss battles require bespoke tactics to beat

    – First world takes 2-3 hours to complete

    – Each world takes longer

    – Every combat area is turned into a more difficult challenge objective once completed

    – Game puts a huge premium on movement, particularly as a team

    – Characters can technically only move once a turn

    – By using both friends and enemies, that single move can be prolonged

    – Running into an enemy performs a Dash melee attack that offers an extra spurt of movement afterwards

    – Some characters can Dash multiple times, meaning you could attack three enemies, run through a Warp Pipe (another extra burst), run up to a squadmate, Team Jump (an extra-long bonus move) into cover, then fire again at the enemies you already hit

    – Different character abilities

    – Luigi has the Steely Glare ability that allows him to take extra sniper shots at any enemy moving past him

    – Rabbid Yoshi has a move that scares enemies into moving during your turn, setting up Luigi to take extra shots

    – Heroes differently to different situations, right down to how they take cover

    – Rabbid Mario’s got a toothpick-chewing swagger, Rabbid Luigi is clumsy, Rabbid Peach has pathological sass

    – The camera regularly zooms in and out, by turns picking out cinematic little details, then swooping up to turn the whole stage into a tilt-shift toybox

    – Second level is from late in the game, called Spooky Trails

    – Peach and her fire shotgun, a lethal close-quarters weapon that, if it doesn’t kill, leaves your enemies with a nasty burn

    – It’s devastating power causes enemy Rabbids to scatter around the map holding their burned behind

    – Enemies have intelligent AI and can outthink and outflank you with ease

    – Local co-op mode puts you and a friend in charge of a pair of fighters each

    – Easy mode included that heals your squad and boosts their HP count by 50% at the start of a fight

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