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Uncharted 2: molto presto una data e demo prima del lancio

Console tribe news - Uncharted 2: molto presto una data e demo prima del lancio

di: Antonio "Difio" Di Finizio

Il co-presidente di Uncharted 2, Evan Wells, durante una chiaccherata con il PlayStation Blog americano, ha dichiarato che i videogiocatori non dovranno attendere molto per una data di rilascio definitiva per Uncharted 2, poichè questa verrà comunicata molto presto. Che sia uno degli annunci che verranno fatti durante i prossimi eventi videoludici?

Sempre durante la stessa intervista, Evan Wells ha anche dichiarato che prima del rilascio del gioco sarà rilasciata nel PlayStation Network una demo multiplayer del gioco. Anche su questa, però, non è riuscito a dare indicazioni precise come una data.

Evan Wells: We still haven?t announced our release date. So for now it?s still ?Fall?, but I assure you that an official date will be announced very soon.

Yes, we?re going to have another multiplayer demo before the game hits shelves. The exact timing isn?t finalized yet, but it should be available to an even wider group this time, so if you missed the last one I don?t think you?ll have any problem getting in this one.

L’intervista ha anche svelato ulteriori dettagli sul gioco (si ringrazia snake_17):

Single Player:

Story
Longer than Uncharted: Drake’s Fortune. Over 90 minutes of cinematics alone
Even more dramatic than the last game. Drama, emotions and conflicts between the characters are critical to the story.

Puzzles
Similar number of puzzles as DF
This time it’s Nate’s journal- not Francis Drake’s diary- to assist in puzzle-solving
The player will have to thumb through the pages themselves to suss out the solutions to the problems

Environments
Wider variety of environments: urban areas, ancient temples, jungle swamps to snowy and icy locales, Turkey to Borneo, up to Nepal and into Tibet and the Himalayas.
More problem-solving, figuring out how to navigate environments, and the best approach to different combat set-ups
Snow has gameplay implications when the weather really whips up and visibility becomes an issue
Snow and ice look awesome, footprints will be left, realtime 3D Snow Clump BuildupTM around feet

Combat
Refined grenade-throwing mechanics. Sixaxis optional, but they really enhance it now that there’s a dedicated button

Revamped combat, melee and enemy system, with different classes of enemies:

-Lightest classes of enemy will allow you to perform hand to hand combat much the same way it was in Drake’s Fortune
-Medium classes will counter your attacks requiring you to dodge before you can finish them off
-Heaviest class won’t let you melee them at all!

Multiplayer:

Details
Players will be matched based on skill rating
No splitscreen, didn’t want to compromise visuals
New game modes, maps, and boosters will be shown soon
Already implemented a ton of the features that were requested in the MP beta
Another MP demo before launch, with wider availability than the recent Beta

Coop
At least 2 more cooperative modes coming (that are actually some of Evan Wells’ favorite)

Competitive
Several more modes incoming, plus variations of all the competitive modes that focus on specific kinds of weapons

Cinema Mode
Play back any match from any angle
Upload matches to share with other PS3 users
Screenshot sharing

Altro:

Release date is”Fall” but an official date will be announced very soon
Various graphics techniques including screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation…
Still finalizing Trophy list. Might include a couple of MP trophies, but don’t want any that require grinding for kills or wins.

We’re very fortunate to have a great group of first party developers within Sony that we’re able to collaborate with. We’re frequently exchanging technical ideas and even share some code from time to time. We’ve even posted the entire source code of Uncharted: Drake’s Fortune to Sony’s internal severers so that any first party developer can look through it, or borrow from it… and we plan on doing the same thing when Uncharted 2 ships. We also have a group of programmers here at Naughty Dog called the ICE team. They’ve been busy writing highly optimized code for the PS3 for the last 5+ years, and that code has been shared externally with the PS3 dev community in the form of the EDGE libraries.